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TechRadar: Gaming news
Hands on: Alienware X51 review
Hands on: Alienware X51 review

Gaming PC vendor Alienware recently took the wraps off its X51 - a smaller form factor desktop to go alongside its not-so-dainty Aurora line of gaming desktop behemoths.

We got up close with the Core i7 variant of the new mini gaming PC at a demo event yesterday.

The first thing that strikes you is the size - it isn't that much taller than an Xbox 360 - 32cm high at its shortest point and less than 10cm in thickness.

The box has been designed to either sit horizontally or stand vertically, and Alienware is expecting a reasonable number to find homes underneath HDTVs in living rooms.

Alienware x51

So what we're looking at here is a couple of the £999 units each boasting a 3.4Ghz Intel Core i7-2600, Nvidia Geforce GTX 555 graphics and 8GB of memory.

Alienware is keen to stress that there's a market for a performance gaming system without the bulk - it believes people are looking for smaller machines, but that gamers still want a desktop PC rather than a laptop. The company is keen to stress it wanted to sit the X51 above traditional small form factor (SFF) systems that don't have a great deal of power or graphics capabilities.

Alienware x51

As you can see, there's a slot-loading optical drive on the front (24x dual-layer DVD), as well as a couple of USB 2.0 ports. There are a couple of USB 3.0 ports on the back as well as three more USB 2.0 ports, HDMI, Ethernet, full complement of audio outputs including SPDIF and two DVIs. 802.11n Wi-Fi is also integrated.

Sadly, there's no Blu-ray option for the optical drive. Booo.

Alienware x51

Alienware was keen to demonstrate that the lower end £699 is also very capable - it packs a 3.3GHz Intel Core i3-2120, Nvidia Geforce GT545 graphics, 4GB of DDR3 RAM and a 1TB HDD. All models sport Windows 7 Home Premium.

There's also a 3GHz Core i5-2320 mid-range variant available.

Alienware x51

We love the look of the thing (and yes, you can customise the colours of those LEDs - there are 8,000 different combinations) but we'll be honest - the X51 is a lot of money for what it is, especially since Alienware believes it occupies a mainstream rather than enthusiast segment of the market.

Alienware x51

Alienware x51

Alienware x51

The unit's weigh clocks in at 5.5Kg - Alienware says it occupies only around 15 per cent of the space of one of its traditional desktops. The components inside are user upgradeable.

Alienware x51

You also get a Alienware backlit keyboard and mouse in the box. We'll run our benchmarking rule over it when we hold of one in our TechRadar test lab, though Alienware has posted its on basic benchies for the Core i3 and i7 models, which you can see below - click here for a bigger version.

Alienware x51



PlayStation Network accounts to be killed off
PlayStation Network accounts to be killed off

Sony has revealed that all PlayStation Network accounts are to be rebranded this week, with the service to be folded into the Sony Entertainment Network.

The Sony Entertainment Network brand is big news for Sony as it is the first time the company has tried to bunch all of its online services under one moniker.

Usually Sony's PlayStation sector is immune to any changes the rest of the company is going through, but as of 8 February the PlayStation Network will become part of the Sony Entertainment Network.

Making SENce

Sony has issued a statement to all users of the PSN, explaining that the change will actually change nothing – it is just a lick of paint and a rename.

"This transition is based on Sony's goal to enhance its unique digital entertainment offering. As a series of these activities Sony started last September, PlayStation Network will be aligned with Sony Entertainment Network," said the release.

"This helps us get closer to our goal of establishing a global comprehensive network platform of services across games, movies, music and more, all accessible from one convenient account."

TechRadar spoke to Sony about the changeover back in October 2011, when So Saida, senior director of global business strategy and development at Sony, explained: "We have created a strong community around games devices. We have subscription services for the PS3 and PSP and Vita.

"But with what we call the non-core-gamer, Sony brings many other products such as Bravia TV, home theatre devices, Sony Tablets, PCs and mobile.

"It is about enriching the customer journey and making them believe in the Sony experience.

"The content is following [the customer] and not the device. And it is all about a consistency that we bring to our products with Sony."

Sony announced last week that its CEO Howard Stringer will be stepping down and Kaz Hirai taking his place as of 1 April.

Interestingly, it was Hirai who was in charge of creating the Sony Entertainment Network – a service which now touches all of Sony's connected devices.



PlayStation Vita gets maps and video firmware update
PlayStation Vita gets maps and video firmware update

The Sony PlayStation Vita will get a firmware update on 8 February that adds maps and video recording.

Though it's not out in the UK until 22 February, Japanese gamers already have Sony's handheld console firmly in their grasp.

The firmware update will add a maps application that, judging by screen shots, uses Google Maps data to get users where they want to go.

To 3G or not to 3G

However, only the 3G version of the PlayStation Vita will have GPS hardware onboard – something for buyers to weigh up when deciding whether to go for the Wi-Fi-only or 3G variety.

Video recording will be added to the Photos app – rectifying what was a glaring omission in the launch version of the console.

Alongside the update, Sony will be releasing a Mac version of the Content Manager application which is needed to pump digital content to and from the Vita.



Kinect for Windows hardware now shipping
Kinect for Windows hardware now shipping

Microsoft has begun shipping the Kinect for Windows hardware, opening the door for a wave of motion-based applications for PCs.

The newly-developed peripheral is now available for £249, although Qualified Educational Users, can get a $100 discount later this year.

The launch of the Kinect for Windows hardware accompanies the release of version 1.0 of the commercial SDK and runtime to enable developers to get to work on new applications.

New features

The official launch of the SDK brings several improvements on Beta 2, which was released three months ago.

Among the new features is support for up to four peripherals on the same computer, improved skeletal tracking and the new Near Mode which allows the sensor to track objects as close as 40cm from the device.

The full list of new features can be viewed on the Kinect for Windows blog.

Wednesday's launch lives up to CEO Steve Ballmer's recent promise to make the devices and software available on February 1st.



In Depth: 802.11ac: what you need to know
In Depth: 802.11ac: what you need to know

802.11ac: next-gen Wi-Fi

If you thought Wi-Fi couldn't get much faster than 802.11n, think again.

802.11ac, dubbed 5G Wi-Fi, promises ridiculously fast wireless connections, better range, improved reliability, improved power consumption and a free horse. (OK, we're lying about the horse.)

802.11ac is the latest evolution of Wi-Fi, and it should be particularly good for gaming and HD video streaming.

So how does it work, does it live up to the hype, and how long will you have to wait before you can get your hands on it? Let's find out.

Your 802.11ac speed could break the gigabit barrier

The fastest current 802.11n Wi-Fi connections max out at around 150Mbps with one antenna, 300Mbps with two and 450Mbps with three antennas. 802.11ac connections will be roughly three times faster - so that's 450Mbps, 900Mbps and 1.3Gbps respectively. Netgear, brilliantly, illustrates this with two pictures of motorways: the first picture, showing "Today's Wi-Fi", is normal, but the one labelled "3x speed with 802.11ac" is really blurry.

Your 802.11ac speed won't break the gigabit barrier

As with previous Wi-Fi standards, the speeds quoted on the box and in the promotional materials are theoretical maximums, not the speeds you'll actually get: so far devices with potential top speeds of 1.3Gbps have topped out at around 800Mbps. That's still blisteringly fast, of course, but there's still a gap between advertised speeds and real world ones. 802.11ac connection speeds will be reduced by numerous factors: network overhead, which is the chatter your hardware needs to keep the connection going; interference, congestion and physical obstacles; distance; the number of simultaneous connections; and whether the router is running in compatibility mode so that older wireless kit can still connect.

802.11ac video and gaming

Because 802.11ac has bandwidth to spare, it should be great for HD video streaming and for gaming. According to Netgear [PDF], you can say bye-bye to buffering: "802.11ac will significantly enhance the user experience by improving the playback quality to any point throughout the house. With 802.11ac, for the first time wireless will provide similar performance as wired Gigabit connections."

802.11ac routers use more antennas

To improve range and reliability, 802.11ac routers can use more antennas than existing 802.11n kit: your next router may have as many as eight antennas inside it.

802.11ac

802.11ac routers will use "beamforming" technology

Wi-Fi is omnidirectional, but 802.11ac routers will be able to use directional transmission and reception technology dubbed "beamforming". The router will be able to identify the rough location of the device it's talking to and strengthen the appropriate antenna(s) accordingly. The idea is to reduce interference.

802.11ac Wi-Fi uses the 5GHz frequency band

Older wireless kit uses the 2.4GHz frequency band, which is fairly crowded: your kit is potentially sharing radio frequency with next door's baby monitor, your cordless phone and even your microwave. Like high performance 802.11n kit, 802.11ac routers will use the less cluttered 5GHz band where there's considerably more room for data transmission. 802.11ac hardware will use two kinds of channels in that range: 80GHz ones and 160GHz ones.

802.11ac routers will be backwards compatible

You won't need to throw out all your old wireless-capable kit as 802.11ac routers will be backwards compatible with your existing Wi-Fi kit. For example, at this year's CES Buffalo demonstrated an 802.11ac router that operated on both the 2.4GHz and 5GHz frequency bands and that promised to play nice with 802.11a, b, g and n hardware.

The 802.11ac release date is now, sort of

As with 802.11n, hardware is coming out before the 802.11ac standard is actually finalised. That's going to happen later this year, but manufacturers are readying their products now and they'll be everywhere by the summer, with minor software updates addressing any changes that might happen to the standard before it's finalised. We'd expect 802.11ac prices to be steep initially, as they were with the first 802.11n kit, but those prices should start to fall almost immediately.

Apple's putting 802.11ac into everything

Apple's a key early adopter of wireless technology - it helped popularise Wi-Fi in the first place and was quick off the mark with 802.11n support. According to AppleInsider it's going to be quick off the mark with 802.11ac too, sticking the technology into "new AirPort base stations, Time Capsule, Apple TV, notebooks and potentially its mobile devices."

802.11ac hasn't skipped lots of letters

The Institute of Electrical and Electronics Engineers (IEEE), the body in charge of the 802.11 standard, isn't skipping lots of letters: while major WiFi standards have jumped from 802.11n to 802.11ac, the IEEE didn't just skip 802.11o, p, q and so on. Successive versions of the 802.11 standard can also denote amendments to existing standards, so for example 802.11i introduced improved security and 802.11j introduced extensions for Japanese networks.



Steam iOS and Android app now available
Steam iOS and Android app now available

The iOS and Android apps for online game service Steam are available now, for free.

After going through a swift beta process, Valve's Steam Mobile app is in full swing in the Android Market and App Store.

Less than a week ago, gamers were encouraged to download the Steam Mobile beta app, and hope that they would be sent an invite after attempting to log in. Now it's wide open for anyone to use.

Taking its cues from the desktop computer version, the app is divided into three main sections – Community, Store and News.

Users will be able to keep tabs on what their "Steam friends" are playing and continue "Steam chats" away from their computer. Perfect for a spot of friendly flaming on the bus to work.

Pocket purchasing

The store is also available for virtually browsing Steam's catalogue of games, adding them to a wish list or buying them to download later.

If you were hoping for games, though, we're afraid you're out of luck, as the app is very much just a companion to the desktop game service. However, as the current app was the result of user demand, it could eventually lead there.

Valve's president and co-founder Gabe Newell claims that Steam users have been clamouring for the new app, saying: "Mobile is changing the way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone."



PlayStation Vita games get discount on PSN
PlayStation Vita games get discount on PSN

Sony has confirmed that PlayStation Vita games will be sold at a discounted price as downloads from the US PlayStation Store.

This system is already in operation in Japan, and with the US market going the same way it's likely that the UK PlayStation store will also be seeing discounted downloads.

The downloads will also be available at the same time as the physical media, so apart from fans of the collector's edition, it could spell the end to the launch day shop queue.

Games on physical media are hardly ever sold at full price, so the download discount may not be that significant, or an overall discount at all.

Buy a code for a cheaper game

The process of buying a game could get a little more complicated, as shops offer discounts for PSN downloads to maintain their lower price against physical media.

For example, US retailer Best Buy is selling discounted download codes that mean the downloads end up around 10 percent cheaper than the shrink-wrapped cards.

How it works in the UK remains to be seen, but going for downloads over physical media is probably safer – those little cards look to be pretty easy to lose.

When the Sony PlayStation Vita launches on 22 February, the line-up of games is set to include Uncharted: Golden Abyss, WipEout 2048 and Motorstorm RC, among others.



Rovio boss: Angry Birds piracy 'may not be a bad thing'
Rovio boss: Angry Birds piracy 'may not be a bad thing'

Speaking at the Midem conference in Cannes, Rovio Mobile's chief executive Mikael Hed claims that the company has learned from the music industry's mistakes when dealing with piracy.

"We have some issues with piracy, not only in apps but also especially in the consumer products," said Hed.

"There is tons and tons of merchandise out there, especially in Asia, which is not officially licensed products."

He went on to say that Rovio believes it's a waste of effort to take pirates to court, except in cases when the pirate products are harmful to the Angry Birds brand or cheating fans.

"Piracy may not be a bad thing: it can get us more business at the end of the day."

Free advertising

Instead, the company sees the products as a way of getting the Angry Birds brand greater coverage. Even though the money made by the pirated products doesn't go to Rovio, it's also money that Rovio potentially doesn't have to spend on advertising.

This is Rovio's favoured approach after taking note of "the rather terrible ways the music industry has tried to combat piracy."

However, it has also followed the music industry's approach in other ways: "We took something from the music industry, which was to stop treating the customers as users, and start treating them as fans. We do that today: we talk about how many fans we have," Hed said.

"If we lose that fanbase, our business is done, but if we can grow that fanbase, our business will grow."

Rovio has also been in talks with music labels about promoting music content through its apps, referring to Angry Birds as a "channel" that can be used for cross-promotion.



Microsoft: No Xbox 720 release in 2012
Microsoft: No Xbox 720 release in 2012

The French arm of Microsoft has stated that there will be no new Xbox 720 console released before the end of the year.

The marketing director of Microsoft France, Cedrick Delmas says the Xbox 360's life-cycle is not over and that it has no intention of rushing out a competitor for the Nintendo Wii U in time for Christmas.

When asked about the new Xbox for E3 rumors he told Lepoint.fr (translated): "We're in an industry that talks a lot, that likes telling stories. I am not convinced that things will happen this year. The Xbox 360's cycle is not over at all. The proof is that we haven't price cut this year.

"Afterward, what will happen at E3, it's still too early to say. What's certain is that there will be nothing new in 2012. If we wanted to counter Nintendo, we would have to be in a position to release something immediately, and that is not at all the case.

"We're not here to counter Nintendo and they're not here to fight the other manufacturers. Nintendo has put itself in a different cycle, it's going forward to its own rhythm, with success as we have seen with the Wii, and now it's their turn to present their innovation."

Clear run for the Wii U

Delmas' comments suggest that Microsoft does indeed have something up its sleeve for the annual E3 expo in June, but will bide its time until 2013 before making the console available.

Nintendo recently promised to have the Wii U on sale by the end of 2012 and is likely to unleash a largely improved iteration of the device than that which was on show at E3 in 2011.

With no real rumblings of a PlayStation 4 launch, even in 2013, it looks like Nintendo will have a clear shot at the Christmas market with the console so crucial to its future prosperity.



EA's Madden simulation predicts Giants Super Bowl win
EA's Madden simulation predicts Giants Super Bowl win

The New York Giants will defeat the New England Patriots in the Super Bowl on Sunday if EA's annual Madden simulation proves to be accurate.

The game publisher matched-up the two teams in a single game of Madden '12 on Xbox 360, with Eli Manning's Giants emerging victorious 27-24.

EA was able to simulate the game using the masses of in-game stats, artificial intelligence and even respective injuries to the two teams.

Believe in Eli

The test-run for this Sunday's showcase encounter saw Giants quarterback Manning complete 29 of 35 pass attempts, while throwing for two touchdowns.

The game will be won by a field goal with 3 seconds left in the fourth quarter, according to the simulation.

Manning' opposite number Tom Brady will throw for 327 yards if anyone is looking at the over/under bet.

Giants fans have reason to take heart from the latest Madden-based encounter. The simulation has accurately predicted the Super Bowl winner in six of the last eight seasons.

You can see 'highlights' from the game in the video below.

YouTube : http://www.youtube.com/watch?v=tqq96Dh3H8s


Sony PlayStation Vita samples go to Game and Gamestation stores
Sony PlayStation Vita samples go to Game and Gamestation stores

Sony is sending a PlayStation Vita to every branch of Game and Gamestation for customers and shop managers to try before its official 22 February release date.

In addition, 150 stores will get a Vita Interactive Display Unit – that's a PlayStation VIta on a bendy arm in Sony speak. So expect to queue if you want to get a preview play under your belt.

"PlayStation Vita is an amazing piece of technology - but the very best way to make people realise this, is by putting it in their hands," said Fergal Gara, Sony Computer Entertainment UK's Vice President and Managing Director.

"The beauty and clarity of the 5 inch OLED screen, the ergonomic design with the dual analogue joysticks, the interaction of the rear touch panel, all come emphatically to life."

Will Vita shake the room for you?

There are yet still other ways to get a taste of Sony's soon-to-be-released handheld as the PlayStation Vita Room which is currently operating in Glasgow, will be moving down to London to open 17 February.

Among the demo games available to testers are WipEout 2048, Uncharted Golden Abyss, Reality Fighters, ModNation Racers: Road Trip, Little Deviants and Everybody's Gold.

"With our own Vita Rooms and now, with this opportunity for consumers to sample PS Vita in any of Game or Gamestation's 600 specialist retail stores, the excitement can only continue to build," said Gara.



Asus Windows 8 prototypes feature baked-in Kinect
Asus Windows 8 prototypes feature baked-in Kinect

We might all be flailing wildly at our laptops to open documents soon as at least two prototype Asus laptops exist that incorporate Microsoft Kinect sensors.

The Daily was lucky enough to snag some time with what a Microsoft insider confirmed were two official Microsoft prototypes running Windows 8.

The gesture control sensors sit where the webcam would normally be (in the centre of the panel above the screen), with what looked to The Daily like LEDs beneath the display.

The Daily Flail

Unfortunately the Murdoch-owned iPad newspaper didn't manage to grab any pictures nor use the gesture control, but it does seem to confirm that we'll see Kinect functionality baked into portable hardware at some point in the near future.

Kinect is already compatible with Windows, with the necessary hardware being released in February 2012 after developers were given access to the SDK late last year.

The motion-sensing peripherals have been a massive success for Microsoft on the Xbox 360, bagging well over 10 million sales and a T3 Gadget of the Year award to boot.



Nintendo Wii U controller will come with NFC
Nintendo Wii U controller will come with NFC

Nintendo has announced that the controller for its next console, the Nintendo Wii U, will support near field communication (NFC).

Nintendo president Satoru Iwata gave some example of some possible uses for NFC in the Wii U, saying that, "By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world."

So games like Skylanders: Spyro's Adventure, which currently uses a "Portal of Power" peripheral to recognise character figures placed on it, would be able to work without the peripheral, and potentially interact in more sophisticated ways.

The NFC hardware included in the Wii U will be compatible with the widely-used FeliCa and MIFARE standards.

Pay as you play

Iwata went on to say: "Adoption of this functionality will enable various other possibilities such as using it as a means of making micropayments."

Whether these micropayments are made to the Wii U or by the Wii U is unclear, though somehow we can't imagine ourselves waving a Wii U controller around at the supermarket checkout, so using contactless payment cards to pay for downloads could be on its way.

The announcement came alongside the news that the company is launching the Nintendo Network service for 3DS and Wii U which will allow multiple user accounts, full game downloads and more sophisticated gaming interactions than the rather limited Nintendo Wi-Fi Connection.

Find all the latest news about Nintendo's newest console in our Wii U: all the latest details feature.



Nintendo Network for Wii U and 3DS announced
Nintendo Network for Wii U and 3DS announced

Nintendo has announced it is launching an online service called Nintendo Network which will be available to 3DS users and then extended to the Wii U when it is launched later this year.

At an investor presentation, Nintendo president Satoru Iwata unveiled the new service, the logo for which had already mysteriously appeared on the Theatrhythm: Final Fantasy game box.

Iwata said the service will include "competitions and communication among users, as well as the sales of digital content," for both the current 3DS handheld console and the soon to be released Wii U.

Multiple user accounts

The Wii U offering will also have support for personal user accounts, compared to the current system where software is tied to a single hardware system rather than the user who bought it.

This differs vastly from the rather limited Nintendo Wi-Fi Connection currently available to the original Wii console, and will allow communication between users for the first time.

Iwata also spoke of "Community" matches for Mario Kart 7.

The Nintendo Network could not only serve up add-on content, but also whole games as well: "this concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata said.

That same infrastructure is being cooked up for the Wii U, but as yet there is no firm release date for its launch.

Can't wait for the Wii U? Techradar has all the latest details on the Wii U and a Nintendo Wii U hands-on review to scratch that itch.



Zynga Bingo for Facebook announced
Zynga Bingo for Facebook announced

Zynga, the social games studio behind Farmville, has announced its new Bingo game for Facebook.

The age-old, OAP-friendly pastime comes to the social network in much the same guise as it has been played in Bingo halls across the UK for generations.

Players will enter rooms with Facebook friends or random members and cross numbers off their cards as numbers are called to the room.

There are a series of themed rooms that the games will take place in, like Las Vegas Casino, although smoky Doncaster social club is sadly not listed amongst them.

Virtual currency

Like Zynga Poker, players can see which rooms their friends are in and chat as the game is going on, while playing up to six cards at a time to increase the chances of winning.

Beyond the traditional card-completing antics, there's also power-ups which help you complete your B-I-N-G-O cards faster, but these and playing multiple games will cost you more virtual currency.

The game is currently in Beta but will soon launch to the public. You can check out Zynga Bingo in the video below.

YouTube : http://www.youtube.com/watch?v=1DkvAMn0VPs


Nintendo reveals Wii U release date amid profit woes
Nintendo reveals Wii U release date amid profit woes

Dark days for Nintendo as the company posts worse than expected financial results for October to December 2011, predicting annual losses three times worse than expected.

It hasn't posted an annual loss for over thirty years, but Nintendo's losses for the whole financial year, which ends in March, are now expected to come in at 65 billion yen - more than triple its earlier prediction of a 20 billion yen deficit.

2011 was a trying year for Nintendo as it contended with a strong yen and its 3DS handheld failed to capture people's hearts and wallets despite hefty price cuts.

The company now expects full-year sales of the Nintendo 3DS to come in at 14 million units.

Sink or swim

As for the Wii, in the nine months up to the end of 2011 Nintendo managed to shift 8.96 million consoles which is down 35 per cent year-on-year - but isn't all that bad considering it's now five years old.

Nintendo will no doubt be pinning its hopes on the Nintendo Wii U to revitalise its finances - unfortunately the company revealed that it won't be launching the wild-card console until the holiday season in the last quarter of the year (October - December 2012).



Updated: Wii U: all the latest details
Updated: Wii U: all the latest details

Wii U: all you need to know

As original Nintendo Wiis gathered dust in households across the UK, Nintendo confirmed it would unveil a second-generation 'Wii 2' - the Wii U - at E3 2011.

Nintendo has sold 86 million Wii consoles so far and is clearly keen to capitalise on that huge success with another offering that will appeal to casual gamers.

Remember when you first heard the name Nintendo Wii? Many people laughed and said it would never catch on. It did. Nintendo is hoping that Wii U will capture people's imaginations in the same way.

Since the launch at E3 2011, we've rounded up all the new details on the new console and even seen it - check out our Hands on: Nintendo Wii U review.

brightcove : 1039086953001

But first, more on the name. "You might remember how the Wii name began to make perfect sense once you started hearing it as Wii. It was clear how much fun we all had playing together," said Nintendo of America boss Reggie Fils-Aime on the E3 2011 stage.

"But in thinking about a new Nintendo system we knew the prevailing thought would be this: yes, the game would probably be right for all of us, but could it also be a perfect fit just for you.

"The answer to that question is an emphatic 'absolutely'. Welcome to the world of Wii U."

Wii U is the Wii logo we all know well, with a small blue U just to the right of it. It looks (and sounds) a bit weird, but we may well get used to it in time. Here's the new console - read on for more details on it and the revolutionary new controller.

Wii u

Wii U UK release date

Nintendo has confirmed that the Nintendo Wii U will go on sale in time for Christmas 2012. Previous reports indicated the release date might be a bit sooner than that, but you can be sure that Nintendo will be pulling out all the stops to ship the product on time - if it misses the Christmas season it's wobbly financial situation will only get worse.

Wii U UK price and Wii U US price

Pricing is yet to be announced. But the fear is that, with the new controller, it may be a little too high. Latest rumours suggest a $600 Wii U US price which would suggest a £399 Wii U UK price . Earlier rumours close around the $250 mark were swiftly debunked.

Wii U is a Full HD, 1080p console

The new console will be fully HD compatible, unlike its predecessor.

EA boss John Riccitiello says that Wii U is a "stunning breakthrough" that "speaks directly to EA Sports games" and boasts "brilliant HD graphics".

"Imagine a shooter like Battlefield with jaw-dropping graphics and smooth animations from the Frostbite engine, brought to you on a Nintendo system with that brilliant controller… We can't wait to see EA games on this new system."

Wii U has a touchscreen controller

The controller for the Wii U is, as was rumoured, a 6.2-inch touchscreen tablet that also features an accelerometer and gyroscope for motion control, dual analogue sticks, rumble feedback, a D-pad, a front-facing camera, triggers and shoulder buttons, start/select/home buttons and a microphone.

Each Wii U console will come with a new controller and can also use up to four additional Wii Remote or Wii Remote Plus controllers. The system is also backward compatible, and can play all Wii games and use all Wii accessories.

Can Nintendo disrupt the market - just as they did with the original Wii controller - yet again?

Wii u

Wii U processor

According to IBM, Nintendo's Wii U is powered by a custom 45nm multi-core Power processor with embedded DRAM.

Says the company: "IBM's embedded dynamic random access memory will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play."

Wii U Daily claimed in November 2011 that the Wii U has a "3GHz quad-core Power-PC-based 45nm CPU that's very similar to the Xbox 360's CPU."

Wii U graphics

Wii U's graphics carry on the ATI heritage of the Wii, with a custom AMD Radeon HD GPU reports Kotaku.

Wii U specifications and connectivity

It appears the original Wii's Gamecube controller compatibility will be binned. while there will be four USB ports under that hatch/at the rear and there will still be an SD card slot. There will also be some internal storage, though you'll be able to boost that by plugging in an external drive. And, as befits an HD console, there will be HDMI onboard, in addition to S-Video and component. Also expect 802.11n Wi-Fi.

Wii U disc format

We know Wii U will be backward compatible with all past Wii games, but we don't know for sure if there will be any upscaling - or indeed whether the unit will boast a Blu-ray or DVD drive.

However, a company exec has revealed that the system's proprietary disc format will hold up to 25GB of data, but it will not be compatible with Blu-ray.

You can play games solely on the Wii U touchscreen controller

Nintendo president Satoru Iwata agrees that the first Wii U demo video "may have answered some questions, but it probably raised several others, too".

But the key concept is clear - Nintendo hopes that you will be able to transfer the game you are playing on a TV screen in your home to the local screen, should you wish to play alone in your bedroom or study - perhaps if someone else needs the TV.

"Up until now, home console games had to occupy the TV screen in order to be played. But, the new controller for Wii U with 6.2-inch screen means you won't need to give up your gameplay when someone else comes in the room and wants to watch a TV programme."

Wii u

Demos show that you can move your game from the TV to the screen in your hand almost immediately.

Games can also make use of both screens - there's an ace video of this in action where a girl is using the controller as the tee in a golf game while using a standard Wiimote to actually swing - it's at 3m30s.

YouTube : http://www.youtube.com/watch?v=J2X09hX3D8g

Here's a pic of the controller in use for baseball:

Wii u

So in single-player games the new controller can display information on its screen that does not appear on the TV, while the information and viewpoint can also change in the new controller based on the orientation of its gyroscope.

In multiplayer games the player using the new controller can have a different experience than those looking at the TV.

Wii U does video calling and more

It also looks like you will be able to make video-calls on the Wii U control pad, using its front-facing camera. Plus, you will be able to share content such as your holiday pictures and home videos from your local controller to the main television with ease.

Wii U is fully backward compatible with kit and games

Wii U is fully backward compatible, which means that you can play all of your current Wii games on the system and use your Wii Fit or any other accessories you currently use with it.

Wii U could have an app store

Wii U will go beyond the current Wii Shop offering and provide a mass of apps and other web services. Other rumours have also suggested Wii U will include ereading capabilities in the controller.

But Wii U's controller is not a standalone handheld console

The controller needs to be tethered to the Wii U console to function - it isn't a PlayStation Vita competitor.

Wii u

Wii U games will be plentiful

"Wii U was created so that the widest variety of games can be supported," says Nintendo. "That means those aimed at experienced controllers that can use circle controllers using both their hands, plus those games that can be intuitively played without the need for any buttons."

Games design guru Shigeru Miyamoto says of Nintendo's new home console: "More than anything I'm really looking forward to new styles of play... There are so many we're just trying to decide where to begin."

Ninty announced new content based on its own franchises such as Mario (see below) and Zelda, but more interestingly, says our own Adam Hartley, "is that EA, Ubisoft, Sega and lots of other third-party games developers were showing off new adult-themed, hardcore games that they are making for Nintendo's Wii U."

Mario

Wii u

"Graphically, many of the games look on par with new AAA titles on PS3 or Xbox 360.

"Hardcore favourites such as Tekken, Assassin's Creed, Batman Arkham City and Ghost Recon Online were also demonstrated. Clearly, Nintendo aims to push Wii U to the hardcore crowd as well as to the casual market it has so successfully won over with Wii.

"EA boss John Riccitiello took to the Nintendo stage to tell the crowd that: 'Over the years I've made E3 appearances with several console partners, but never before with Nintendo.'"

Official Nintendo Magazine reported in October 2011 that Call of Duty may also make it to the Wii U while a month later CVG said predicted that there will surely be a new version of Mario Kart to go alongside the new console.

Ubisoft says it believes the Wii U will be a big success.



Xbox '720' won't play used games, says report
Xbox '720' won't play used games, says report

Microsoft's next generation Xbox console will feature a system aimed at preventing owners playing used games, according to reports.

The Kotaku report cites a "reliable industry source" who suggests the company will appease publishers by clamping down on the second-hand games market.

The source had no information on how Microsoft planned to integrate such a scheme, which could alienate a massive array of potential buyers and push them into the arms of Sony's new PlayStation.

Gamers have come to rely on selling their old titles in order to fund new games, while renting from companies like LOVEFiLM offers a nice try-before-you-splurge-£45 option.

There have been plenty of Xbox '720' rumours over the last few days, but we're struggling to envisage this one.

Speaking of rumours...

The same Kotaku report also claims it has been informed by gaming industry sources that Microsoft will also adopt the Blu-ray standard for the new console.

The company bet on the failed HD-DVD standard back in 2007 when it launched a peripheral for the console.

Ever since, folks have been badgering Microsoft to launch an external Blu-ray drive.

However, although the PS3 contains the hardware, it would be somewhat surprising to see Microsoft back-away from its long-held position that digital streaming is the way forward.

The company has focused much of its recent efforts on turning Xbox LIVE into a one-stop shop for all of your home entertainment needs.



Exclusive: TechRadar: Guinness World Record Holders. FACT
Exclusive: TechRadar: Guinness World Record Holders. FACT

Thanks to the quite brilliant skills of a Mr Gareth Beavis and a Mr John McCann, TechRadar has been incarcerated into Guinness World Record history.

The feat you ask? Well, get ready to be seriously impressed. TechRadar proudly holds the Guinness World Record for the Highest Score on Super Mario Bros (team of two) using a giant NES controller. Impressed? Yes? We knew you would be.

The rules were simple: each team had 3 lives to score as many points as possible in single player mode on the original NES Super Mario Bros game, using an original NES system and a custom built remote 30 times the size of the original.

Let us assure you, this was no walk in the park. The previous high score was set by the people behind the giant controller and this was the first time TechRadar had laid hands on it.

Simply the best… better than all the rest

Not only under pressure to secure a world record, Beavis and McCann also had fierce competition from rival teams representing T3 and Gizmodo. Playing not only for the world record, but office pride and bragging rights, TechRadar kept their cool and spectacularly smashed their way to glory.

But what about T3 and Gizmodo, you cry? Well the less said the better, but just so you know, they weren't even able to beat the original record, let alone match the pure brilliance of an inspired TechRadar performance.

Kneel before us puny reader for we, TechRadar, are Guinness World Record Holders.

The huge controller is featured in the Guinness World Records 2012 - Gamer's Edition, which is out now to purchase.

brightcove : 1410723158001


Updated: Xbox 720: every rumour about the new Xbox
Updated: Xbox 720: every rumour about the new Xbox

Xbox 720: every rumour about the new Xbox

Rumours about the next Xbox (or Xbox 720, as it's often referred to as) are now more than just internet gossip.

It's one thing to wildly speculate about the next Xbox console. It's quite another to find out that Microsoft is gearing up to build one.

brightcove : 1069237327001

New Xbox release date

Recent job postings reveal that the Xbox Console Architecture team is hunting for new blood. Successful candidates will join a team that will be "responsible for defining and delivering next generation console architectures from conception through implementation."

ITProPortal also suggested in October 2011 that several employees were giving away their involvement on their LinkedIn profiles, such as "Xbox Next Gen Creative Director."

It also came to light in August 2011 that the next Xbox could actually overlap with the Xbox 360's lifespan. That's according to an interview from Metro with Xbox's European head Chris Lewis.

According to reports in late October 2011, the next generation Xbox console will launch at E3 in 2013. Further reports in November 2011 said that the console could be shown off at CES 2012, with a launch late in the year.

Developers claim to have been told by multiple sources, from chip manufacturers to middleware firms, to expect the console to arrive at the gaming expo in June 2013.

So let's gather together the facts, the half-whispered untruths and the wishful thinking to see what such a machine might be like…

Could it be codenamed Xbox Loop?

Noted Microsoft blogger MS Nerd outed the name Xbox Loop, claiming that the long-awaited console will be "far smaller", cheaper and quite Kinect-focused when it finally lands on our shelves.

The Xbox 720 processor and graphics

The Xbox 360 was launched in 2005, with the best technology that 2004 had to offer. Inside, it used a custom-made IBM Power PC with a trio of 3.2GHz cores and an ATI graphics processor.

Compare this ageing specification to a 2011 PC such as the Scan 3XS Vengeance. It rocks the latest Core i7-2600K Sandy Bridge CPU, Nvidia GTX 580 graphics card, 1TB of onboard storage and 8GB of DDR3.

Cevat Yerli, the boss at Crytek, believes that the PC is effectively a generation ahead of the Xbox 360 and PS3. "As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both," Yerli spilled to Edge.

Something has got to give.

The latest rumours indicate that the next Xbox will pack graphics based on AMD's 6670 chip, which would bring support for DirectX11, multi-display and 3D. But this would be very disappointing for many gamers who are hoping for a truly next-gen console.

By the time the new Xbox is scheduled for release in 2013 AMD will have already released its entire lineup of HD 8000 series graphics chips, meaning the GPU component of the Xbox chip (code-named Oban) would be at the very least two entire generations behind.

Previous rumours had stated that the graphics portion of the Xbox chip (the CPU part probably being an IBM PowerPC) would be based on the current HD 7000 series of graphics chips which in turn are being used in AMD's next generation of APUs, code-named Trinity.

Still, this current production run of the chip with Global Foundaries and IBM is only going to be for the first initial dev kits, so there is a chance the silicon will change significantly before the final launch.

Considering that the Xbox 360 Slim now features a 'Vejle' CPU/GPU combo processor, KitGuru ponders the possibility of the new Xbox 720 getting a cutting-edge AMD Fusion chip. It's betting on the DX11-capable Krishna APU (Accelerated Processing Unit), due for release late 2012.

Semi Accurate believes the new chip will actually be called Obed and incorporate elements of IBM design - however it seems AMD is nailed on as the manufacturer.

AMD reckons it will be a beast of a machine, pumping out graphics that offer Avatar-levels of detail. James Cameron's opus used CGI and 3D capturing, with each minute of footage costing $1 million to make.

Not only will the console be capable of Avatar-style graphics, according to Neal Robison, AMD's director of ISV relationships, it will also feature improved artificial intelligence and physics capabilities.

This could mean that each individual incidental character – like the pedestrians in Grand Theft Auto, for example – could each take on their own individual personality.

The 'bigger, better, more' ethic is what makes the games industry tick. Eat Sleep Play founder David Jaffe suggests we desperately need a new generation of high-end consoles to keep producing 'blockbuster' games like Battlefield 3, Crysis 2 and LA Noire. "Gameplay travels very easily," Jaffe told IGN. "The spectacle doesn't."

EA's Frank Gibeau disagrees. "Obviously, more computing horsepower is nice, but to be honest, the Xbox 360 and PS3 still have a lot of horsepower that hasn't been tapped."

In October 2011 it was reported that developers were prepping games that could run on a new console.

Epic's Mark Rein suggests that a tablet might be the shape of consoles to come. "Imagine a future Xbox 360 that is actually a tablet you carry around," Rein told Develop last year. "It will have more power than 360 does today, with technology like Kinect built right in…"

Xbox 720 storage and disc format

Cloud storage? We might not be ready to abandon physical media just yet. But Steam has served PC users well for several years and OnLive is turning heads.

The most obvious next-gen storage option for the next Xbox is Blu-ray. But Microsoft has refused to add it to the existing Xbox 360. Other alternatives? You'll find flag-wavers for flash drives, Nintendo-style game cartridges, even the resurrection of HD-DVD.

What about the Xbox 720 controller?

Love it/hate it, gesture-control is here to stay. Expect an improved version of Microsoft's Kinect hardware to be a prominent feature of any new Xbox. Kinect is currently the world's "fastest selling consumer electronics device" with sales topping 10 million. A Guinness World Record.

But the game pad will remain the input device of choice for veteran gamers. We can't imagine playing Gears of War 4 by waving our arms around. It lacks precision.

Will Microsoft kill the second-hand games market?

There have been rumours cicrulating that the new Xbox console will feature a system aimed at preventing owners playing used games. That would mean no trading-in of old titles in order to fund the purchase of new ones - a move that would not be warmly received by gamers or highstreet stores like Gamestation.

Could the next Xbox run Windows 8?

Microsoft wants to create an ecosystem of apps and games that work between Windows Phone, Windows and the next Xbox. But could that mean the new gaming console could run a variant of Windows 8 as Gamerant suggests?

The Xbox 720 release date is 2013. Or 2014. Or 2015…

Microsoft has said publically that the Xbox 360 will have (at least) a 10-year life lifespan to match the PS3. That puts a new Xbox launch into 2015…

Senior execs for a big US retailer told their shareholders in July 2011 that they don't expect the Xbox 720 and PlayStation 4 until 2014.

Crytek CEO Cevat Yerli feels that we're due a "new [console] generation in 2012, 2013." While M2 senior analyst Billy Pidgeon told NowGamer that, while he expects a Wii 2 to surface by 2012, he's "not expecting a next generation Xbox before Q4 2014."

The 2014-2015 timescale looks a good bet. Square Enix is already anticipating the Xbox 720 by planning to open a second Canadian development studio by 2012. "The new consoles from Microsoft, Sony and Nintendo will require more attention and more staff," said Stéphane d'Astous. "We want to prepare ourselves."

Bethesda's Todd Howard, game director for the forthcoming blockbuster Elder Scrolls V: Skyrim, says that gamers should not expect follow-ups to the PS3 and Xbox 360 until 2014, at the very earliest.

Speaking to PSM3 magazine, the Bethesda exec said that gamers were happy with the current generation of console tech and that he didn't expect to see an Xbox 720 or a PlayStation 4 before 2014.

Backing this up is a comment made by a designer who has worked with Microsoft, who implied that a new Xbox 2015 release date is set. In his online portfolio, Ben Peterson wrote "Microsoft Xbox. Confidential / Collaboration with Microsoft's IEB design group investigating future user experiences and hardware for 2015."

Alongside an angled image that doesn't give much away, he wrote: "Microsoft Xbox. Confidential / Collaboration with Microsoft's IEB design group investigating future user experiences and hardware for 2015. *Work samples only permissible in person.* (March 2011)."

Question marks hang over such information; who is Ben Peterson? Didn't he sign an NDA when working with Microsoft? Why is there no contact information on his online portfolio? Will he be allowed to live after such a faux-pas? Or is this all a traffic-mongering lie?

Call of Duty developer Treyarch has also posted a job ad for people to work on a game "for a new console.

Also in early October 2011, an ad for the new system has also been spotted in a trailer for the film Real Steel.

But the next Xbox could be showcased at E3 2012

The successor to Microsoft's Xbox 360 console is likely to be unveiled at E3 2012, according to a "high-ranking source at Crytek". They said that TimeSplitters 4 is being developed for the next-generation console, using Microsoft's updated DX11 development tool. We're not so sure about that, but you never know...



Super-powerful Xbox 720 chip enters production
Super-powerful Xbox 720 chip enters production

The Xbox 720 could be with us in October 2013 if reports that its new, super-charged chipset have entered production are true.

The AMD GPU is on its way to the manufacturing plant, according to IGN, whose sources tell it that mass production will begin by the end of 2012.

Based on the AMD 6000 series, it will be similar to the Radeon HD 6670, bringing support for DirectX11, multi-display, 3D and 1080p HD graphics, with a current market value apparently somewhere above $80 (£50).

If this latest rumour is true it would mean some rather disappointing graphical hardware in the supposedly 'next-gen' console.

By the time the new Xbox is scheduled for release in 2013 AMD will have already released its entire lineup of HD 8000 series graphics chips, meaning the GPU component of the Xbox chip (code-named Oban) would be at the very least two generations behind.

Previous rumours had stated that the graphics portion of the Xbox chip (the CPU part probably being an IBM PowerPC) would be based on the current HD 7000 series of graphics chips which in turn are being used in AMD's next generation of APUs, code-named Trinity.

Still, this current production run of the chip with Global Foundaries and IBM is only going to be for the first initial dev kits, so there is a chance the silicon will change significantly before the final launch.

What's in a name?

If the rumours are indeed true, the next Xbox's graphics processing power is going to be 20 per cent better than the Wii U and six times the Xbox 360's. So, by rights, we should start calling it the Xbox 2160.

We can't see that catching on, sadly, and there's still no real clue as to what the console will be called when it is released in 2013 – although names as disparate as the Xbox 720 and the Xbox Loop have been bandied about.

What is looking more likely, though, is that we'll see an announcement about the next-gen Xbox from Microsoft at E3 2013, with IGN adding that devs should be getting access to the SDKs and final system configurations in August 2012.

Exciting times - fan the flames of excitement with our next-gen Xbox video of exactly what we'd like to see:

brightcove : 1069947357001


SNK Neo Geo portable leaks
SNK Neo Geo portable leaks

Details of a new pocket version of the 90s Neo Geo console have leaked.

The new hardware is branded with original Neo Geo maker SNK's logo and its 2GB storage comes preloaded with 20 classic arcade games including the likes of Metal Slug and Fatal Fury.

Games are played on a 4.3-inch screen surrounded by a full complement of gaming controls.

In addition to the obligatory start and select buttons, there's a thumb stick and four game control buttons on the front. There are also four shoulder buttons on the top edge, as well as volume and brightness controls on the bottom edge.

It appears to be well specified on the connections front too, with a 3.5mm headphone socket, AV out socket, MiniUSB and an SD card slot.

iPhone aping

Disappointingly, a metal band around its edge means it bears more than a passing resemblance to the iPhone 4/4S and highlights some fairly unoriginal styling.

Many of the games included are available on the PSP title SNK Arcade Classics Vol.1 and as downloads from the PlayStation Store, but 90s nostalgics will surely be keen to get their hands on some "official" hardware to play them.

There's no price or release date from Famicom Plaza – the Japanese gaming blog that released the information – but we wait hopefully for confirmation of the new Neo Geo pocket console from SNK itself.

In the meantime we'll leave you with the full list of included games:

  • World Heroes
  • Ultimate 11
  • Top Player's Golf
  • Sengoku
  • Nam-1975
  • Mutation Nation
  • Last Resort
  • King of Monsters
  • Frenzy
  • Cyber Lip
  • Fatal Fury Special
  • Art of Fighting
  • Super Sidekicks
  • League Bowling
  • Metal Slug
  • Magical Lord
  • Baseball Stars Professional
  • Samurai Shodown
  • King of Fighters '94
  • Fatal Fury


In Depth: 5 best game download services
In Depth: 5 best game download services

Best game download services

Ten years ago, the mere suggestion of downloading a game digitally would have left most PC gamers aghast.

"What of my phone bill!?" "Won't the Boutique of Electronics close down as a result!?" "Who is this Horatio chap, and what does he want with my daughter?"

Fortunately, we soon got out of the early-millennial way of thinking and accepted digital downloads as the way forwards. As with all other shifts in the games industry, the PC led where others will surely follow. Digital distribution platforms, such as Steam, basically nabbed the iTunes model and applied it to gaming. Very successfully.

We've actually reached a point where physical media is becoming less and less relevant. Physical copies of recent games such as Deus Ex: Human Revolution and Modern Warfare: Black Ops have merely been containers for a Steam code and a bit of data, the rest of which is downloaded online.

Best game download services

The opinion seems to be that the majority of PC gamers don't care about boxed goods, and would rather be able to play their games on the day they're released than have to wait around with a Gregg's pasty waiting for their local branch of GAME to open.

In turn, every other platform is getting in on the digital download malarkey. It seems that neither the PlayStation Network or the Xbox Live Arcade were quite ready for just how massive digital downloads would be, and the tiny file size limit (350MB on Xbox Live, last time we checked) has stopped console downloads being as big as the PC.

In the meantime, the PC is still the best platform for digital downloads, and there are a fair few contenders to Valve's crown. The most important is likely to be EA's Origin, which is playing host to the company's upcoming uber-blockbuster, Battlefield 3. In fact, the war game won't be enjoying a Steam release at all, although it will be available on a few other digital distribution platforms.

We've rounded up five of the biggest and most interesting platforms, and given them a run for their money in terms of download speeds, design, and content. We've left out more specialist services such as Good Old Games and Blizzard's Battle.net as the titles on these sites often aren't available anywhere else, which would hardly make for a fair comparison.

1. Steam

Best game download services

The original game download service, launched by Valve in 2004. The decision to release Half-Life 2 on the service in 2005 saw PC gamers downloading Steam en masse, and subsequent releases saw it expand in popularity. Forbes estimates that 50-70 per cent of PC gaming's $4billion income comes through Steam.

It's not without its problems, though. If you haven't set Steam to offline mode, and find yourself without an internet connection, you won't be able to access any of your games. Plus it occupies a shady area of UK distance selling regulations, which state that you're allowed seven days to try out products bought online - Steam doesn't offer refunds.

With an apparent 70 percent cut for big publishers who get their games on Steam, it's an attractive option. DRM for Valve and some third-party titles is supplied via Steamworks, with publishers able to stick other forms of protection on top of their games. The latter can prove to be a bit of a nightmare, especially if it's Fallout 3's Games for Windows Live or GTA IV's Social Club.

Best game download services

Valve has absolutely nailed the user experience. Everyone who plays PC games has Steam, and its chat and social features are second-to-none. However, surprisingly, we found our download speeds lagged a little. There's also no incentive program to keep you coming back, and Steam keys can now be sold by third-party sites.

Steam has set the high water mark for PC game download services, and it has also sneaked onto the PlayStation 3 and Mac. It's also got a humongous catalogue of 3,710 games - but it's going to face some tough competition as other publishers cash in on digital revenue.

2. Origin

Best game download services

EA's brand-spanking-new web store is rather like its old one, only with an original name. It's aiming to match its "leading competitor [read: Steam] by 2012", and it - somewhat unsurprisingly - only stocks EA titles. Even though it's still in its nascent stages, Origin is fairly fully formed.

But Origin has stirred controversy recently - particularly when it comes to its relationship with Steam.

The decision to make Battlefield 3 an Origin-exclusive seemingly didn't go down too well with Valve, and Crysis 2 has been pulled from Steam - although EA believes this to be a mere coincidence.

The plot thickens when you realise that Valve and EA have a mutually beneficial relationship - the manufacture and distribution of Valve's boxed products is silently handled by EA.

Best game download services

As a client, Origin is nicely laid-out and easy to use. The games seem generally cheaper than on Steam, too with Dead Space 2 costing £19.99 on Steam and £14.99 on Origin. Download speeds are solidly impressive, and the fact that you don't have to go through the Origin layer to access your games is a boon to anyone who likes gaming on the move.

EA has big plans for Origin, such as an iPhone version and potential cross-compatibility across upcoming consoles. It's still got a long way to go before it can compete with Steam, but it's slick and smooth enough to be a serious contender.

Battlefield 3 will either define or sink it, and our money's firmly on the former - at the end of the day, most gamers aren't going to worry too much about where their game comes from, as long as they can play it.

3. Direct2Drive

Best game download services

Started originally by IGN, Direct2Drive has recently been purchased by US game rental service Gamefly. Gamefly itself is launching an online rental service soon, so Direct2Drive has been slightly neglected, but it's still an interesting online game shop.

Direct2Drive doesn't have a client as such, instead it installs a basic "shop" which redirects to the website, as well as GameSpy Comrade for online matchmaking and chats.

It's a slightly hotchpotch system, but it just about works. With over 1,500 titles, its catalogue isn't lacking, although we had problems getting a decent download speed.

Some titles - such as Deus Ex: Human Revolution - simply consist of a Steam key to get the game, which is a tad annoying.

Unlike Steam, most games simply require a one-time activation to get them working, so there's no fretting about being offline. The downside is that many titles use the infamously Draconian Securom DRM, but apparently the support team will send out more access codes if you run out.

There's some other goodness, too. Direct2Drive promises to price-match any game you've bought if you find it on a competitor's site for cheaper. It will also refund your game if you request your money back within a reasonable amount of time, and haven't activated the title.

Direct2Drive is definitely due an overhaul, though, and hopefully Gamefly's ownership will give it the lick of paint it so desperately needs. If Gamefly can also bring its rental program - which gives you unlimited games for a monthly fee - to the UK, it could be the unique selling point it needs to muscle in on Steam, Gaikai and Onlive.

4. Green Man Gaming

Best game download services

Probably the most interesting and innovative service in our round-up, Green Man Gaming is a British start-up. On the surface, it looks like any other download service, and to some extent it pretty much is. Where the Green Man stands out is in its trade-in policy.

Although a trade-in system may seem a tad odd on digital products, it does actually work. If a game gets the go-ahead from publishers, it's listed and sold through Green Man Gaming's site. You can download and play the game to your heart's content, but if you get bored, or just don't like it, you can trade it in for a certain value - usually about 25% of the price you paid for it. Bigger games don't feature the trade-in system, but you can still put your credits towards them.

Prices on Green Man Gaming fluctuate, and getting good prices is almost a game in itself - one user invested just 4p at the site's start, and now has £30 of credit for the site. Green Man Gaming reckons that, in essence, you're spending less money to get more games.

Best game download services

Although the range is currently a little sparse, it's an interesting paradigm for online gaming, especially in these days of wallet-watching credit crunches. Its Capsule software is a little clunky, and its slightly esoteric shopping system may go over the heads of some users.

The site's success lies on people using it, and more trade-ins make it better for everyone. If it takes off, it could well prove to be an underdog challenger to Steam's throne - unless Steam decides to nab the trade-in system for itself.

5. Games for Windows Marketplace

Best game download services

Microsoft has beaten around the bush with its Games for Windows Live platform for ages now, and seems to have finally decided to integrate it with its Xbox portal. This could be part of some grand plan for the next Xbox console, but at the moment it's in a no-man's land of games services.

Like it or not, you've probably already got Games for Windows installed if you've got Dirt 3 or Dead Rising 2 - even if you bought them via Steam. It feels a tad sneaky, and the sheer number of hoops you've got to go through to get games running makes for some major ball-aches. DLC is similarly ineffective, and we still have nightmares about getting the add-ons for Fallout 3 working.

The Games for Windows Marketplace catalogue currently stands at a pitiful 166 titles. Among these you'll find the triple-AAA likes of Dirt 3 and Bioshock 2, but recent releases have been thin on the ground. It obviously works well enough for some publishers: Codemasters has released F1 2011 via Games for Windows Marketplace. It makes sense for Microsoft's own games: Fable 3 and Age of Empires are there too.

Microsoft clearly still has a vested interest in PC gaming, what with it owning that whole Windows thing. Games for Windows Live does look rather spiffing; the MSN-style messenger and wholly-cribbed-from-Xbox achievements system work well. However, right now it seems to be more of a promotion for the Xbox as a gaming platform than a fully-fledged service.

Verdict

Best game download services

Green Man Gaming comes a close second to Steam. On paper, Steam ticks all the right boxes, with decent download speeds, a huge catalogue of games, and a straightforward user interface. There's also the fact that just about every PC gamer on the planet uses it, and it's established itself in the very bedrock of gaming.

But Steam is only our number one for the moment. In the coming months, especially with the release of Battlefield 3, there could be some rather huge shifts in gaming clients, and the way we use them.

Each service we looked at has its own unique selling point, from Origin's cross-platform mechanics to Games for Windows Live's apparent integration with the upcoming Windows 8.

Steam might never be toppled, but it could see a sizable share of its user base migrate to other platforms.



Tutorial: How to create a VPN for faster gaming
Tutorial: How to create a VPN for faster gaming

Why create a VPN?

To paraphrase one of the great works of science fiction, the internet is big. Really big. I mean, you wouldn't believe how mind bogglingly big it is.

But you can make it seem much smaller by setting up a virtual private network (VPN), which reduces it to the size – or at least structure – of a domestic LAN. Why would you want to do that? To make your games run better, of course.

Reducing lag

Not only is the internet big, there's no easy route across it from A to B. It's all jumps and hops from one node to another following paths that are criss-crossed all over the place. There aren't many direct ways for packets of data to get from one place to the other. And yet it's possible to connect to a games server on the other side of the world and send information to and fro so quickly you could kid yourself that you're playing on a machine in the same room. Most of the time, anyway.

Sadly, not all games work quite as well over the internet as they should. Writing good netcode is difficult at the best of times, and if it's just not a priority for the developers, well, budgets have always been tight and some things get overlooked.

Lag, latency and dropped packets can result in a terrible gaming experience if all you want to do is get together with a few friends for a multiplayer game of Battle for Middle Earth, for example.

With some games you can have the fastest broadband connection in the world, but getting them running over the public internet can be an impossible task. Often, the problem is associated with the way the interface between your local network and the internet at large is handled.

Every machine on a network is identified by an IP address, a series of numbers that appear in the format 123.456.78.9. The problem that many games have is that the IP address which your PC announces to the internet isn't actually it's own address at all – it's your router's.

Your router acts as a kind of bridge between your home network and the internet at large, but it doesn't put all of your computers onto the internet – it shares one address among them all, and issues separate addresses relevant only to your LAN to every device around your home.

Games that are designed to work well on a LAN often stumble when trying to connect computers. Often, this can be cured with port forwarding. For some games, however, smooth online play requires a lot of ports to be forwarded, and since each port that's forwarded through a firewall is a potential security risk, it's not an ideal situation to leave your PC in.

Neverwinter nights 2

Neverwinter Nights 2 – a game that's best played with friends – requires over 100 ports to be left open if you want to play. Good security practice would dictate that you close them between games (and some dedicated gaming routers can do this automatically), but that's not going to happen, is it?

Your own network

Fortunately, there's another way to get around the problems of address translation between internet and your network. Just invite everyone you're gaming with to join your own LAN.

Paradoxically, they can join your local network over the internet. To get around the issues of opening up holes in firewalls for remote workers, many businesses operate virtual private networks or VPNs. These create all the conditions for an IP-based LAN, but use the hardware of the public internet.

Computers connect to the VPN using special tunnelling protocols for point-to-point communications, and once on behave as if they're connected to a LAN. Anyone with the right security credentials can log into the VPN, and once you're in all traffic acts as though there's a direct physical connection between yourself and the LAN host.

Minecraft

A VPN is still at the mercy of latency and lag introduced by the distance and dodgy IP nodes innate to the internet at large, but it neatly sidesteps routing and firewall issues. Older games which were designed for LAN multiplayer rather than the internet will work better over a VPN, for example, and you'll spend less time fiddling with router settings.

Even with newer games, VPNs are worth brushing up on. It might surprise you to know that even though modern games are often designed with internet play in mind, they still work much better over a LAN. Dead Island is a good example here – and coincidentally the game we'll be using for our walkthrough.

VPNs are also popular with pirates who want to get around online authentication by setting up a fake master server on a virtual network for key authentication in multiplayer games amongst friends. There are more legitimate reasons for setting up completely private servers – to avoid downloading automated patches in games that connect to internet master servers, for example.

Judicious use of Google will also throw up ways to run illicit servers for those new shooters and RTS games that insist on spawning servers for you, over which you have little or no control. And because you can, of course. What better reason is there than that?

Create a VPN step-by-step

Part 1: The options available

1. Use Windows' tools

VPN step 1

Everything you need to set up a VPN is built into Windows 7. It's straightforward to do, as well. The only catch is that you'll need compatible hardware, and if anything goes wrong – as it almost inevitably will – you're on your own when it comes to trying to fix it.

Still, it's free, and it puts you in complete control, plus it's unlikely to do any lasting damage if it does mess up. So why not give it a go?

2. Ham it up with Hamachi

VPN step 2

Hamachi is one of the best known VPN applications around, and with good reason. Designed by the remote desktop specialist LogMeIn (a remote desktop is essentially a very private network), all you need to get things working is the client software from https://secure.logmein.com/products/hamachi.

It's not free (although there is a trial), and because it's designed for corporate use, it has a lot of features you'll never use.

3. It's Tunngle time

VPN step 3

A VPN works by creating a tunnelling layer over the internet, hence Tunngle. This application is similar to Hamachi in terms of ease of use, but is designed with gaming in mind.

The Tunngle servers do most of the work, and while the lobby system for creating VPNs isn't as private as you might like, it doubles as a community tool like Gamespy or Xfire for finding like-minded players.

Part 2: Setting up a VPN with Windows 7

1. Getting started

part 2 step 1

Windows 7 has everything you need to create a VPN built in, although if was quite as simple as that, no one would bother making simple clients like Tunngle.

Among your friends, choose who is going to be the VPN host – all that means is that their PC is the one others will need to connect to in order to join the VPN. Open up Control Panel on that PC, and go to Network and Sharing Centre.

2. Create a new connection

part 2 step 2

In the right-hand panel, click 'Change adaptor settings'. This will bring up a window with your network adaptors in.

Press [Alt] to bring up the menu bar, and select 'New incoming connection'. You'll need to issue all the players with user accounts and passwords to your PC, and this is where you create them. Click 'Add someone' and enter their details, then use the checkboxes to give them access permissions.

3. Networking by numbers

part 2 step 3

The next dialog box will ask you how people are going to connecting to your computer. Check the box for 'Through the Internet', then click 'Next'.

A new box will open asking you what protocols will be used for your VPN – you can leave IPv6 unchecked, just make sure that TCP/IPv4 is definitely selected. You can change the properties of any of these settings by clicking the button on the right.

4. Assign IP addresses

part 2 step 4

In Properties for TCP/IPv4, for example, you can change how IP addresses are assigned to the computers who connect to your network.

It's safest to leave this on 'Assign IP addresses automatically using DCHP', but you can assign specific ranges if you want to. Remember this is not the same as your PC's address on your own LAN, though, or you router's IP address for the internet.

5. Configure adaptor

part 2 step 5

You're almost done. Click 'Allow access' and Windows will configure the new virtual adaptor for you. It'll appear alongside your Ethernet and wireless adaptors in Network Connections, and you can right-click to change its properties.

Accept the changes, restart your PC and you should find the new adaptor in Network Connections. Right-click on it and check the box for 'Virtual private network'.

6. Moving forward

part 2 step 6

To finish, you need to set up port forwarding on your router. Go to your router settings (every router is different) and find the option for this.

Create a rule that sends all of the traffic for port 1723 to your host PC. Your friends just need to type 'Create a VPN' into the Start menu, and follow the wizard using the IP address of your router as a destination. Congratulations, you're all networked together!

Part 3: Install and set up Tunngle

The gamers' VPN service is easy to use and works with all versions of Windows

1. In a Tunngle

tunngle 1

Tunngle is a great tool, and best of all, it's free. It takes the heavy lifting out of setting up a VPN for gaming, because you aren't really setting up a VPN at all.

The tricky bit, with DHCP servers etc, is taken care of at Tunngle HQ. All you need to do is download a client and join in. If you're running a software firewall, you'll need to make sure Tunngle is allowed through.

2. Get connected

tunngle 2

When you install Tunngle, you should find that as well as the client software, a new network connection has appeared in Windows Explorer.

This is what you'll be using to communicate with friends. You'll need to create a username and password on the main website, then just fire up the client. On the left is a list of game genres, on the right a list of people, and in the middle a main chat window.

3. Find a lobby

tunngle 3

Now select the genre of your game and you should be directed to a lobby that you can join. If your chosen game isn't included in the default list of titles, you should join the Misc channel instead.

Every time you navigate this tree, you should be able to see Tunngle logging in you in and out of various different VPNs – keep an eye on the IP address in the bottom left of the window.

4. Start playing

tunngle 4

Once you've connected to a lobby/network, minimise Tunngle and start your game server. If your friends are logged into the same lobby, they should be able to see it and play as if on the same LAN.

If you're having problems, you may need to set up port forwarding for Tunngle. In the options menu you can change which port you want to use, or if your router is compatible, use UPnP to configure this.



ITV blasted over game footage in IRA doc
ITV blasted over game footage in IRA doc

Ofcom has ruled that the documentary that used Arma 2 video game footage and claimed it was the IRA bringing down a helicopter is in breach of broadcasting rules.

The documentary Exposure: Gaddafi and the IRA caused a huge furore when it used in-game footage as part of its documentary – eventually admitting the mistake and claiming human error.

Not surprisingly broadcasting watchdog Ofcom has taken a dim view of the goings on, however, noting that Rule 2.2 of the Communications Act of 2003 was breached and that this represented a "significant breach of audience trust, particularly in the context of a public service broadcaster."

Not sufficient

"It is not sufficient for a broadcaster or programme maker to rely on footage provided by a third-party source, on the basis that that source had previously supplied other broadcasters with archive footage, and fail to confirm the details of archive film provided," said Ofcom.

"We take into account that ITV: apologised; removed the programme from its catch-up video-on-demand service; and, has now put in place various changes to its compliance procedures to ensure such incidents do not happen in future.

"However, the viewers of this serious current affairs programme were misled as to the nature of the material they were watching. In the circumstances, this represented a significant breach of audience trust, particularly in the context of a public service broadcaster.

"As such, Ofcom considered the programme to be materially misleading, in breach of Rule 2.2. Ofcom was particularly concerned by this compliance failure by ITV. We do not expect any issues of a similar nature to arise in future."

Slapped wrists all round then, although ITV has now put some new systems in place to make sure that we don't see, for instance, footage of Gordon Freeman taking down a Strider on Tonight with Trevor McDonald.

They've probably cancelled the documentary on small Italian plumbers single-handedly decimating the reptile population as well.



 

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